Render Pipelines
Built-In
No additional setup is required.
URP
You need to add a Renderer Feature called CommandBufferFeature
.
In the UniversalRendererData inspector, click Add Renderer Feature
and add CommandBufferFeature
.
The image below shows the 3D URP in Unity 6:
If you're using 2D URP, open the Renderer2DData inspector, click Add Renderer Feature
, and add CommandBufferFeature
.
The image below shows the 2D URP in Unity 2022.3:
HDRP
-
Add a
CustomPassVolume
component to any GameObject in your scene. -
In the CustomPassVolume settings, set the
Injection Point
toAfter Post Process
. -
In the
Custom Passes
list, add aCommandBufferPass
and configure it with the following settings:Target Color Buffer
: CameraTarget Depth Buffer
: CameraClear Flags
: None