Skip to main content

Glossary

Widget

UI elements such as Text, Button, etc.

PrimitiveWidget

A single, standalone widget.

CompositeWidget

A widget composed of multiple PrimitiveWidgets.

Active

A state where a widget is being interacted with, such as during a click or drag.

For example, when clicking a button, it becomes active.
It remains active until the mouse button is released, even if the cursor moves outside the button's rectangle while holding the click.

Focus

A state where keyboard input is directed to a specific widget, allowing it to be operated via the keyboard.

For example, an InputText widget is in focus while you're typing text into it.

Region

The area inside a window where widgets are placed.
The Region determines where the widgets are drawn within the window.